- What is the intended outcome of the use of the educational application?
- For example, is it meant to strengthen math skills in problem solving or is it meant to build speed and accuracy with basic math facts?
- Is the educational applications likely to fulfill its stated purpose?
- For example, if the stated purpose of the activity is to build problem-solving skills, does it provide explanatory feedback needed to do so or simply assess whether or not problems are solved correctly?
- Can the educational applications be used as an alternative to traditional classroom activities to enhance students' participation?
- For example, will students learn as effectively using online manipulatives as they would using traditional manipulatives?
"Students interests must be considered. If the educational application matches students' interests, they will be more apt to dedicate their attention to it. When students find learning activities meaningful and interesting, including those that are computer-based, they spend more time on task and are more likely to meet learning objectives."
- I think this is something essential to keep in mind whether teaching in regular education or special education.
Amy G. Dell, Deborah A. Newton, Jerry G. Petroff. Assistive Technology in the Classroom: Enhancing the School Experiences of Students with Disabilities. (Chapter 5) 2012. Second Edition.

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